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Gizmos & Gadgets! : ウィキペディア英語版 | Gizmos & Gadgets!
''Super Solvers: Gizmos & Gadgets'' is an educational science computer game designed by The Learning Company. It is intended to teach children between the ages of 7 and 12 introductory mechanics, namely simple machines, magnets, basic electronics, and forms of energy. The original game is compatible with computers running DOS 3.3 or higher and a later CD release added Windows 95 and Macintosh compatibility. A popular game through 1997, The Learning Company, then incorporated with Brøderbund, discontinued ''Gizmos & Gadgets'' in 1998. Riverdeep eventually obtained the rights and re-released it in some of the "Adventure Workshop" collections. ==Gameplay== The object of the game is to win 15 races in different vehicles against Morty Maxwell at the Shady Glen Technology Center. This is done by moving the Super Solver (who has no facial features) around a series of warehouses to collect vehicle parts by solving puzzles involving principles of physics. There are 15 races; five races in each of three categories, automotive, alternative energy, and aircraft. The races get progressively harder and the vehicles more complex as the player nears the fifth race in each category.
抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)』 ■ウィキペディアで「Gizmos & Gadgets!」の詳細全文を読む
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